Drawing Lines
public function lineTo(x:Number, y:Number):void public function moveTo(x:Number, y:Number):void
function test_UIButton_OnClick(event1:MouseEvent):void
{
var spr:Sprite = new Sprite();
var canvas:Graphics = spr.graphics; // simplifies the code
canvas.lineStyle(0); // must be set to draw a line
canvas.beginFill(0xFF0000); // must be set to fill a circle
canvas.drawCircle(100,100,60);
canvas.endFill();
addChild(spr); // actually displays the graphic on stage
canvas.lineTo(20,20); // just draw some lines
canvas.lineTo(20,50);
canvas.lineTo(40,60);
}